AI Insights · Timothy · October 2021
Top 5 PVP Games on iOS in Latin America Q3 2021
Discover the performance trends of the top PVP games on iOS in Latin America during Q3 2021, including Free Fire, Roblox, Call of Duty®: Mobile, Subway Surfers, and Pokémon UNITE.
In the third quarter of 2021, the iOS platform in Latin America saw notable performance trends among the top PVP games. Here’s a closer look at the weekly downloads, revenue, and active user metrics for Free Fire, Roblox, Call of Duty®: Mobile, Subway Surfers, and Pokémon UNITE.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED showed a consistent performance in weekly revenue, peaking at approximately $1.4M at the end of June and experiencing fluctuations throughout the quarter, ending at around $1.2M. Weekly downloads varied, reaching a high of 153K in early August, while weekly active users saw a downward trend, starting at 5.7M and decreasing to 5.1M by the end of September.
Roblox from Roblox Corporation had stable weekly revenue, with a notable increase in late September to around $340K. Weekly downloads were generally around 70K to 80K but saw a significant spike to 154K in the last week of September. Active users remained relatively steady, starting at 1.4M and ending with a slight increase to 1.3M.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at $271K at the end of June and showing variances throughout the quarter, ending at $185K. Weekly downloads maintained a close range, with a minor peak of 83K in early August. Active users showed some variability, starting at 1.2M and finishing the quarter at around 1.1M.
Subway Surfers from Sybo Games ApS had modest weekly revenue, peaking at around $2.9K in mid-July. Weekly downloads remained stable, with a peak of 78K at the end of August. Active users exhibited a gradual increase from 1.5M at the start of the quarter to 1.8M by the end of September.
Pokémon UNITE from The Pokemon Company, although only released in the last week of September, showed impressive initial performance. The game garnered $55K in its first week and 48K in the subsequent week. Weekly downloads were substantial, with 818K in the first week and 136K in the second week. Active users started strong at 724K and slightly decreased to 684K by the end of the month.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower for comprehensive app performance metrics.